The sound of guns blazing is something ingrained in the mind of every Counter-Strike player. If you, like us, have also spent countless hours honing your skills in CS:GO, you’ll easily be able to distinguish between different weapon sounds. So, considering the tremendous amount of rework that has been done on other features, fans have naturally found themselves wondering if Valve’s new sequel for the iconic shooter, Counter-Strike 2, hosts different weapons sounds.
Do Weapons In CS2 Have Different Sounds?
Weapons in CS2 now sound different than their CS:GO counterparts. Valve has not only completely upgraded the firing sounds of many weapons, but they also have introduced new audio for interacting with the weapons.
Whether these changes should’ve been introduced or not is a topic of hot debate right now. Some players welcome the new realistic gunfire sounds, while others have cloaked themselves up in nostalgia, echoing the age-old saying: “If it ain’t broke, don’t fix it”. But precisely what sounds did Valve change in Counter-Strike 2?
Weapons Have New Gunfire Sounds
The most noticeable sound change can be heard while firing the default pistol, Glock-18. The firearm now sounds more robust and realistic as opposed to its CS:GO counterpart. The audio volume level also seems to have been dialed back a few notches.
The changes don’t end with the Glock, as weapons like the AK-47 and Galil AR have also undergone significant sound alterations. These firearms now produce more weighted and crispier gunfire sounds, mirroring their real-life counterparts more closely.
Weapons Have Different Drop Sounds
In CS:GO, the weapon drop sounds used to be uniform across all weapon categories, whether it was a pistol or a rifle. This changes in CS2, as each weapon category, and even utility, gets its unique drop sounds. These reworks are a testament to Valve’s attempt to make Counter-Strike 2 a much more immersive and realistic experience for players. Yet, there is more to these new drop sounds than what meets the ear.
Since weapons now make different sounds while being dropped, the enemy team can deduct what you dropped just by listening to the noise. This new feature could lead to some interesting plays and counter-plays executed by players (if they’re vigilant enough).
Scoped Weapons Have Different Zoom Sounds
Scoped weapons like the AWP now have new zoom sounds that are more metallic than their CS:GO counterparts. The AWP and Scout zoom sounds are also clearly distinguishable so the enemy can get a hunch of what you’re using.
Nonetheless, the reception to these new zoom sounds hasn’t been overwhelmingly positive. Players have found the updated audio not only distracting and unsatisfying to hear but also inferior to the zoom sounds used in CS:GO. We, however, leave this for the players to debate and decide whether the new sounds are fitting or not.
Conclusion
Valve has undertaken a comprehensive rework of the weapon audios in CS2 with the aim of making the game closer to reality. However, it seems like this transformation has left many players longing for the familiar old sounds. Do you think Valve made the right decision to update the gunfire sounds for CS2? Let us know your thoughts in the comments below!