Peeker’s advantage has been a longstanding topic of discussion as FPS players continue to debate its existence and the impact it has had on their gameplay. This hot debate has been reignited once again as Counter-Strike 2 enters the fray of tactical shooters, raising the question if this installment also inherits this notorious FPS weakness. Let’s find out!
Does Peeker’s Advantage Exist In CS2?
Despite the numerous improvements introduced in CS2 compared to its predecessor, peeker’s advantage still exists. Many players have reported encountering this problem, drowning the hopes of those who believed that Valve’s new sub-tick system would finally put an end to this ever-lasting problem.
Before the CS:GO sequel’s release, Valve introduced its new sub-tick system, which aimed to bring down the server calculation time significantly, especially given the 64 tick server rate. However, fans and streamers alike have criticized the feature for being inferior to that of CS:GO’s, pointing out that it doesn’t effectively address persistent issues, like peeker’s advantage.
It’s important to note, however, that these issues are to be expected in every FPS game, as completely eliminating peeker’s advantage is a challenge that is pretty much impossible for developers to fix.
Why Is It Difficult To Get Rid Of Peeker’s Advantage?
When it comes to addressing the issue of peeker’s advantage, game developers’ hands are effectively tied due to the physics behind how the internet works. The long distances between the players cause an unavoidable lag between opponents sending their information to the server, the server processing that, and then sending it back to them. Even though all of this happens in mere milliseconds, a slight delay is enough to get you one-tapped before you even receive their information on your end.
How To Deal With Peeker’s Advantage In CS2?
While peeker’s advantage might not be fixable, it doesn’t mean you can’t avoid it while playing Counter-Strike 2. Here are a few tips you can keep in mind to prevent the enemy peeker from getting an edge:
- Pre-aim at common angles where enemies are likely to peek from. Although this method doesn’t guarantee a kill, it does increase your chances of hitting the enemy in case they whiff or weren’t expecting you at that spot.
- Hold positions at unusual angles, since the enemy is likely to instinctively aim at common spots while peeking. This way, you can catch the enemy off-guard and you can finish them off while they’re busy adjusting their aim.
- If you know that an enemy player is aware of your position and is going to peek, you can wide-peek around the corner first. Not only will you have a higher chance of getting the kill than your opponent, but you’ll also effectively deny their peeker’s advantage.
Conclusion
One thing that’s certain is that peeker’s advantage is not going anywhere anytime soon, so the only option we’ve is to adapt to it by developing decent crosshair placement, aim, and game sense. If you found this guide helpful, be sure to explore our other articles on CS2!